Generate 3D Model
Phase 1 is provider-backed: SkyForge picks the best actor references, runs the selected 3D generator, stores the result here, and makes it immediately previewable in this tab.
Default path today: local Hunyuan shape generation with auto-selected front, side, and back references when available. Optional Hunyuan texture runs as a separate post-process on compatible assets.
Auto-Selected Sources
Upload actor references first. SkyForge will prefer the strongest hero image plus clean turnaround/body views, then provider-specific generation can start.
Character Rig
Drop FBX or GLB here, or click to browse
FBX for rigged characters · GLB for static meshes
Interactive Preview
Orbit, pan, and inspect the current character asset in-page. This reuses the same local Three.js stack SkyForge already ships for Capture.
Upload a rig or select an asset to inspect it here.
Selected Asset
Format
Bones
Convention
Retarget
Origin
Status
Hunyuan Texture Pass
Bone list ()
Asset Picker
Newest first.
Preview Controls
Left drag to orbit, right drag to pan, scroll to zoom. This is the same client-side pattern SkyForge already uses for animation inspection, so it is fast and does not consume server VRAM.
Generated Motion
Reference generated clips directly from this character and export motion without routing through Capture first.
Other Exports Canonical files, WHAM BVH, and quick links
Recordings
Delete LoRA
Delete character?
This will permanently delete test_actor and all associated files including references, recordings, animation LoRA data, and performances.
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