Capture

Record or upload a performance, solve motion, and export for Unreal

→ Animate

1 Source

Input

Choose a new input below to replace the current source without clearing the take first.

Select an actor first to browse or upload imported animation clips.
Loading library…
No library videos or imported clips yet.

2 Facial Track (optional)

Mode:

Upload a separate face video from your ArduCam or USB face camera. Saved alongside the body performance for use in Animate or export.

Attach reusable facial curves as open data. This keeps the performance portable even when you are not targeting ARKit or MetaHuman.

No facial track. You can add one later from the Animate page.

3 Solve

DWPose

2D skeleton · ~10s

Extract 2D skeleton overlays. Required before Animate.

Solved —

WHAM

3D body · Phase 3

World-grounded SMPL body pose estimation. Enables BVH / FBX export for Unreal retargeting.

4 Review

Source preview

FPS
Duration
Resolution
Frames solved
Face track
Facial curves

Skeleton overlay review

Canonical playback

Facial curve summary

Source
Frames
Shapes

Trim

Saved

5 Output

Export canonical 16-joint motion data. For Unreal — import BVH and use IK Retargeter to drive your character rig.

Face FBX export stays disabled until the selected actor has a 3D asset with blend shapes or facial bones. Upload one in Actor → 3D Assets.

Send to Animate

Use this performance as the basis for WAN2.2 generation

→ Animate