Capture
Record or upload a performance, solve motion, and export for Unreal
1 Source
Choose a new input below to replace the current source without clearing the take first.
Drop video here, or click to browse
MP4, MOV, or WebM · Max 200 MB
Preview a library video, then clone it into this Capture source. Preview the imported motion, then render it to video and use it as this performance source.
Download FBX runs WHAM on this reference clip if needed, then downloads the solved animation.
2 Facial Track (optional)
Upload a separate face video from your ArduCam or USB face camera. Saved alongside the body performance for use in Animate or export.
Drop face video or click to browse
Attach reusable facial curves as open data. This keeps the performance portable even when you are not targeting ARKit or MetaHuman.
Drop facial-curve JSON or click to browse
3 Solve
DWPose
2D skeleton · ~10sExtract 2D skeleton overlays. Required before Animate.
WHAM
3D body · Phase 3World-grounded SMPL body pose estimation. Enables BVH / FBX export for Unreal retargeting.
4 Review
Source preview
Skeleton overlay review
Canonical playback
Face video preview
Facial curve summary
Trim
5 Output
Export canonical 16-joint motion data. For Unreal — import BVH and use IK Retargeter to drive your character rig.
Face FBX export stays disabled until the selected actor has a 3D asset with blend shapes or facial bones. Upload one in Actor → 3D Assets.
Send to Animate
Use this performance as the basis for WAN2.2 generation